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User experience re-mastered [electronic book] : your guide to getting the right design / edited by Chauncey Wilson.

Contributor(s): Material type: TextTextPublication details: Burlington, MA : Morgan Kaufmann Publishers, c2010.Description: xiii, 382 p. : ill. (some col.) ; 24 cmISBN:
  • 0123751144
  • 9780123751140
Subject(s): Genre/Form: Additional physical formats: No titleOnline resources:
Contents:
Part I- Usability -- Chapter 1: Usability Engineering, by Jakob Nielsen -- Chapter 2: Usability for the Web, by Tom Brinck -- Chapter 3: Understanding Your Users, by Cathrine Courage -- Part II- Generating Ideas -- Chapter 4: Handbook of UCD Methods, by Chauncey Wilson -- Chapter 5: Sketching User Experiences, by Bill Buxton -- Chapter 6: The Persona Lifecycle, by John Pruitt -- Chapter 7: Effective Prototyping for Software Makers, by Jonathan Arnowitz -- Part III- Designing Your Site -- Chapter 8: User Interface Design and Evaluation, by Debbie Stone -- Part IV-Evaluation & Analysis -- Chapter 9: Evaluating Your Product, by Debbie Stone -- Chapter 10: Observing the User, by Mike Kuniavsky -- Chapter 11: User Interface Design and Evaluation, by Debbie Stone -- Chapter 12: User Interface Design and Evaluation, by Debbie Stone.
Summary: Good user interface design isn't just about aesthetics or using the latest technology. Designers also need to ensure their product is offering an optimal user experience. This requires user needs analysis, usability testing, persona creation, prototyping, design sketching, and evaluation through-out the design and development process. User Experience Re-Mastered takes tried and tested material from best-selling books in Morgan Kaufmann's Series in Interactive Technologies and presents it in typical project framework. Chauncey Wilson guides the reader through each chapter, introducing each stage, explaining its context, and emphasizing its significance in the user experience lifecycle. This gives readers practical and easily applicable direction for creating web sites and web applications that ensure the ultimate experience. A must read for students, those new to the field, and anyone designing interfaces for people! A guided, hands-on tour through the process of creating the ultimate user experience - from testing, to prototyping, to design, to evaluation Provides tried and tested material from best sellers in Morgan Kaufmann's Series in Interactive Technologies Presents material from luminaries field in a straightforward, easy to digest format ideal for students and those new to the field.
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Enhanced descriptions from Syndetics:

User Experience Re-Mastered: Your Guide to Getting the Right Design provides an understanding of key design and development processes aimed at enhancing the user experience of websites and web applications. The book is organized into four parts. Part 1 deals with the concept of usability, covering user needs analysis and card sorting--a tool for shaping information architecture in websites and software applications. Part 2 focuses on idea generation processes, including brainstorming; sketching; persona development; and the use of prototypes to validate and extract assumptions and requirements that exist among the product team. Part 3 presents core design principles and guidelines for website creation, along with tips and examples on how to apply these principles and guidelines. Part 4 on evaluation and analysis discusses the roles, procedures, and documents needed for an evaluation session; guidelines for planning and conducting a usability test; the analysis and interpretation of data from evaluation sessions; and user interface inspection using heuristic evaluation and other inspection methods.

Includes bibliographical references and index.

Part I- Usability -- Chapter 1: Usability Engineering, by Jakob Nielsen -- Chapter 2: Usability for the Web, by Tom Brinck -- Chapter 3: Understanding Your Users, by Cathrine Courage -- Part II- Generating Ideas -- Chapter 4: Handbook of UCD Methods, by Chauncey Wilson -- Chapter 5: Sketching User Experiences, by Bill Buxton -- Chapter 6: The Persona Lifecycle, by John Pruitt -- Chapter 7: Effective Prototyping for Software Makers, by Jonathan Arnowitz -- Part III- Designing Your Site -- Chapter 8: User Interface Design and Evaluation, by Debbie Stone -- Part IV-Evaluation & Analysis -- Chapter 9: Evaluating Your Product, by Debbie Stone -- Chapter 10: Observing the User, by Mike Kuniavsky -- Chapter 11: User Interface Design and Evaluation, by Debbie Stone -- Chapter 12: User Interface Design and Evaluation, by Debbie Stone.

Good user interface design isn't just about aesthetics or using the latest technology. Designers also need to ensure their product is offering an optimal user experience. This requires user needs analysis, usability testing, persona creation, prototyping, design sketching, and evaluation through-out the design and development process. User Experience Re-Mastered takes tried and tested material from best-selling books in Morgan Kaufmann's Series in Interactive Technologies and presents it in typical project framework. Chauncey Wilson guides the reader through each chapter, introducing each stage, explaining its context, and emphasizing its significance in the user experience lifecycle. This gives readers practical and easily applicable direction for creating web sites and web applications that ensure the ultimate experience. A must read for students, those new to the field, and anyone designing interfaces for people! A guided, hands-on tour through the process of creating the ultimate user experience - from testing, to prototyping, to design, to evaluation Provides tried and tested material from best sellers in Morgan Kaufmann's Series in Interactive Technologies Presents material from luminaries field in a straightforward, easy to digest format ideal for students and those new to the field.

Electronic reproduction. Amsterdam : Elsevier Science & Technology, 2010. Mode of access: World Wide Web. System requirements: Web browser. Title from title screen (viewed on Feb. 24, 2010). Access may be restricted to users at subscribing institutions.

Table of contents provided by Syndetics

  • Part I Usability
  • Chapter 1 Usability Engineering
  • Chapter 2 Usability for the Web
  • Chapter 3 Understanding Your Users
  • Part II Generating Ideas
  • Chapter 4 Handbook of UCD Methods
  • Chapter 5 Sketching User Experiences
  • Chapter 6 The Persona Lifecycle
  • Chapter 7 Effective Prototyping for Software Makers
  • Part III Designing Your Site
  • Chapter 8 User Interface Design and Evaluation
  • Part IV Evaluation & Analysis
  • Chapter 9 Evaluating Your Product
  • Chapter 10 Observing the User
  • Chapter 11 User Interface Design and Evaluation
  • Chapter 12 User Interface Design and Evaluation

Author notes provided by Syndetics

Chauncey Wilson is a UX Architect with 40 years of experience in human factors, usability, and user experience design. He has published and presented widely at UXPA, STC, CHI, APA, and HFES conferences. The author has published several books and chapters on usability engineering, brainstorming, surveys, victimization, and inspection methods. He has worked in small and large firms, started teams, consulted for a large firm, and consulted as a lone consultant. He enjoys the role of mentor and always tries to highlight the pros and cons of methods, principles, and processes. He is a member of the Skeptic's society and enjoys the role of "Chief Skeptic." Chauncey does not believe in magic numbers, miracle methods, or methodolotry.

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