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Creating games with Unity and Maya [electronic book] : creating games with Unity and Maya : how to develop fun and marketable 3D games / Adam Watkins. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Burlington, MA : Elsevier, 2012
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Availability: No items available.
Tradigital Blender [electronic book] : a CG animator's guide to applying the classical principles of animation / Roland Hess. by
Material type: Text Text; Format: print available online remote; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier/Focal Press, Focal Press c2011. or Waltham, MA
Online access:
Availability: No items available.
Cinema 4D [electronic book] : the artist's project sourcebook / Kent McQuilkin, Anne Powers. by
Edition: 3rd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press/Elsevier, c2011
Online access:
Availability: No items available.
Physically based rendering [electronic book] : from theory to implementation / Matt Pharr, Greg Humphreys. by Series: Morgan Kaufmann series in interactive 3D technology
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: San Francisco, Calif. : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], 2010
Online access:
Availability: No items available.
Game physics [electronic book] / David H. Eberly. by Series: Interactive 3D technology series
Edition: 2nd ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Burlington, MA : Morgan Kaufmann/Elsevier, c2010
Online access:
Availability: No items available.
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