Emotional design : why we love (or hate) everyday things / Donald A. Norman.
Material type: TextPublication details: New York : Basic Books, 2004.Edition: 3rd printDescription: 257 p : ill. ; 21 cmISBN:- 0465051367
- 9780465051366 (Paperback)
- 745.4 MOR
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Standard Loan | Clonmel Library Main Collection | 745.4 NOR (Browse shelf(Opens below)) | Available | 39002100530840 | |||
3 Day Loan | LSAD Library Short Loan | 745.4 NOR (Browse shelf(Opens below)) | 1 | Checked out | 30/06/2020 | 39002100476457 |
Enhanced descriptions from Syndetics:
Why attractive things work better and other crucial insights into human-centered design
Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed. In this book, he takes his thinking several steps farther, showing that successful design must incorporate not just what users need, but must address our minds by attending to our visceral reactions, to our behavioral choices, and to the stories we want the things in our lives to tell others about ourselves. Good human-centered design isn't just about making effective tools that are straightforward to use; it's about making affective tools that mesh well with our emotions and help us express our identities and support our social lives. From roller coasters to robots, sports cars to smart phones, attractive things work better. Whether designer or consumer, user or inventor, this book is the definitive guide to making Norman's insights work for you.
Includes bibliographical references (p. 243-248) and index.
Table of contents provided by Syndetics
- Prologue: Three Teapots (p. 3)
- Part I The Meaning of Things
- 1 Attractive Things Work Better (p. 17)
- 2 The Multiple Faces of Emotion and Design (p. 35)
- Part II Design in Practice
- 3 Three Levels of Design: Visceral, Behavioral, and Reflective (p. 63)
- 4 Fun and Games (p. 99)
- 5 People, Places, and Things (p. 135)
- 6 Emotional Machines (p. 161)
- 7 The Future of Robots (p. 195)
- Epilogue: We Are All Designers (p. 213)
- Personal Reflections and Acknowledgments (p. 229)
- Notes (p. 235)
- References (p. 243)
- Index (p. 249)