gogogo
Syndetics cover image
Image from Syndetics

Character animation with Direct3D / Carl Granberg.

By: Material type: TextTextPublication details: Clifton Park, N.Y. : Cengage Delmar Learning ; London : Cengage Learning [distributor], 2009.Description: 1 v. ; 24 cmISBN:
  • 9781584505709 (pbk.) :
  • 1584505702 (pbk.) :
Subject(s):
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Thurles Library Main Collection 005.133 GRA (Browse shelf(Opens below)) 1 Available R18203MKRC

Enhanced descriptions from Syndetics:

Do you want to learn how to make your game characters look and move more realistically? Character Animation with Direct3D shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life. Beginning with a brief history of character animation, you'll be introduced to the most common types of character animation.This book covers skeletal animation, morphing, inverse kinematics, ragdoll animation, and much more. You'll start with a basic 3D character that you'll bring to life as you work your way through each chapter. Throughout the course of the book you'll learn how to create a character that can walk, talk, collide with objects, fall, and more.You'll utilize skeletal animation for overall movement and morphing animation techniques for more refined movement such as changes in facial expression. You can apply the character animation skills you learn in this book to any game genre. Character Animation with Direct3D is perfect for any game developer looking to create more life-like and interesting game characters.

Table of contents provided by Syndetics

  • Part I Introduction
  • Chapter 1 Overview
  • Chapter 2 DirectX Basics
  • Part II Skeletal Animation
  • Chapter 3 Skinning a Mesh
  • Chapter 4 Skinned Animation
  • Chapter 5 Advanced Animation Techniques
  • Part III Ragdoll Physics
  • Chapter 6 Basic Physics
  • Chapter 7 Ragdoll Representation
  • Chapter 8 Ragdoll Simulation
  • Part IV Facial Animation
  • Chapter 9 Building a Face
  • Chapter 10 Morphing Animation
  • Chapter 11 Phonemes & Visemes
  • Chapter 12 Animation Channels
  • Chapter 13 The Lip-sync tool
  • Part V Putting It All Together
  • Chapter 14 Making a Character

Powered by Koha