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Unreal game development / Ashish Amresh, Alex Okita. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Natick, Mass. : A K Peters, 2010
Availability: Items available for loan: Moylish Library (1)Location, call number: Main Collection 006.66 AMR .
Beginning C++ through game programming / by Michael Dawson. by
Edition: 3rd ed.
Material type: Text Text; Format: print
Publication details: Clifton Park, N.Y. : Andover : Delmar ; Cengage Learning [distributor], 2010
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 794.81526 DAW, ...
Level up! : the guide to great video game design / Scott Rogers. by
Material type: Text Text; Format: print
Publication details: Chichester : Wiley, 2010
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 794.81 ROG, ...
Game physics pearls / edited by Gino van den Bergen and Dirk Gregorius. by
Material type: Text Text; Format: print
Publication details: Natick, Mass : A.K. Peters, 2010
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.8 VAN.
End-to-end game development : creating independent serious games and simulations from start to finish / Nicholas Iuppa, Terry Borst. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Oxford : Focal, 2010
Availability: Items available for loan: Moylish Library (1)Location, call number: Main Collection 794.8 IUP .
Maya studio projects. Game environments and props / Michael McKinley. by Series: Serious skills
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Indianapolis, Ind. : Wiley Pub., ©2010
Other title:
  • Game environments and props
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 006.696 MCK .
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