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Flash cinematic techniques : enhancing animated shorts and interactive storytelling / Chris Jackson.

By: Material type: TextTextPublication details: Oxford : Focal, 2010.Description: xii, 292 p. : color ill. ; 25 cm + 1 CD-ROM (4 3/4 in.)ISBN:
  • 9780240812618
  • (pbk.)
Subject(s): DDC classification:
  • 778.5 JAC
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Clonmel Library Main Collection 778.5 JAC (Browse shelf(Opens below)) 1 Available 30026000071505

Enhanced descriptions from Syndetics:

Apply universally accepted cinematic techniques to your Flash projects to improve the storytelling quotient in your entertainment, advertising (branding), and educational media. A defined focus on the concepts and techniques for production from story reels to the final project delivers valuable insights, time-saving practical tips, and hands-on techniques for great visual stories. Extensive illustration, step-by-step instruction, and practical exercises provide a hands-on perspective.
Explore the concepts and principles of visual components used in stories so you are fluent in the use of space, line, color, and movement in communicating emotion and meaning. Apply traditional cinematography techniques into the Flash workspace with virtual camera movements, simulated 3d spaces, lighting techniques, and character animation. Add interactivity using ActionScript to enhance audience participation.

Includes index.

Table of contents provided by Syndetics

  • Introduction (p. vii)
  • Chapter 1 Show, Don't Tell Me a Story
  • Anatomy of a Story (p. 2)
  • The Story Structure (p. 4)
  • Make Every Scene Count (p. 6)
  • Show, Don't Tell (p. 8)
  • Find Your Artistic Direction in Flash (p. 12)
  • Chapter 2 Get Into Character
  • Casting the Characters (p. 18)
  • Shaping Up (p. 20)
  • Adopting Stereotypes (p. 25)
  • Exaggerating Personality (p. 27)
  • Assembling the Cast in Flash (p. 32)
  • Chapter 3 Give Me Space
  • Defining the Space (p. 60)
  • Showing the Space (p. 68)
  • Illustrating the Space (p. 79)
  • Drawing a Storyboard (p. 85)
  • Building an Animatic in Flash (p. 87)
  • Chapter 4 Direct My Eye
  • Composing the Space (p. 96)
  • Drawing the Line (p. 99)
  • Being Dominant (p. 106)
  • Having Some Depth (p. 109)
  • Focusing Attention (p. 116)
  • Simulating Depth in Flash (p. 419)
  • Chapter 5 Don't Lose Me
  • Manipulating Time and Space (p. 128)
  • Understanding Screen Direction (p. 130)
  • Using the 180-Degree Rule (p. 131)
  • Cutting and Continuity (p. 142)
  • Transitioning Scenes (p. 146)
  • Building Transitions in Flash (p. 149)
  • Chapter 6 Move the Camera
  • Creating New Worlds (p. 160)
  • Panning the Camera (p. 167)
  • Zooming (p. 172)
  • Tracking Camera Movements (p. 174)
  • Parallax Scrolling (p. 178)
  • Simulating Cinematic Effects in Flash (p. 186)
  • Chapter 7 Light My World
  • Defining the Light (p. 192)
  • Lighting the Scene (p. 196)
  • Setting the Mood (p. 197)
  • Simulating Lighting Effects in Flash (p. 200)
  • Chapter 8 Speak to Me
  • Recording Audio (p. 220)
  • Lip-Syncing Dialog (p. 223)
  • Mixing Sound Effects (p. 230)
  • Exploring Facial Expressions (p. 235)
  • Posing Your Character (p. 241)
  • Chapter 9 Interact with Me
  • Interactivity in Flash (p. 246)
  • Controlling Camera Movements (p. 255)
  • Directing the Characters (p. 267)
  • Enhancing a Story Using Action Script (p. 271)
  • Chapter 10 Optimize and Publish
  • Optimizing Graphics (p. 276)
  • Preloading in Flash (p. 277)
  • Using the Quick Time Exporter (p. 278)
  • Export Action Script-Driven Movies (p. 281)
  • Index (p. 285)

Author notes provided by Syndetics

Chris Jackson is a computer graphics designer and professor at Rochester Institute of Technology. He lectures, designs, and serves as a consultant for worldwide corporations and nonprofit organizations. Professionally, Chris's work has received over 25 national and international awards for online comunications. Chris publishes and presents his research at Adobe MAX and ACM SIGGRAPH. He is author of Flash + After Effects (Focal Press) and co-author of flash 3D: Animation, Interactivity, and Games (Focal Press).

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