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Mathematics for 3D game programming and computer graphics. by
Edition: 3rd ed. / Eric Lengyel, John Flynt.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, N.Y. : Andover : Delmar ; Cengage Learning [distributor], 2011
Availability: Items available for loan: Moylish Library (1)Location, call number: Main Collection 006.66 LEN .
Reality is broken : why games make us better and how they can change the world / Jane McGonigal. by
Material type: Text Text; Format: print
Publication details: London : Jonathan Cape, 2011
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 306.487 MCG.
The ethics of computer games / Miguel Sicart. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Cambridge, Mass. ; London : MIT Press, 2011
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.8 SIC. Not available: LSAD Library: Checked out (1).
ZBrush studio projects : realistic game characters / Ryan Kingslien. by
Material type: Text Text; Format: print videodisc; Literary form: Not fiction
Publication details: Indianapolis, Ind. : Wiley Pub., ©2011
Online access:
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.815 KIN.
Fundamentals of game development / Heather Maxwell Chandler, Rafael Chandler. by Series: Foundations of game development
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Sudbury : Jones & Bartlett Learning, 2011
Availability: Not available: Clonmel Library: Checked out (1).
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