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How to cheat in Adobe Flash CS6 : the art of design and animation / Chris Georgenes.

By: Material type: TextTextPublication details: Oxford : Focal, 2012.Description: 1 volume : illustrations (chiefly color)ISBN:
  • 9780240522500
  • (pbk.)
  • 0240522508
  • (pbk.)
Subject(s): DDC classification:
  • 006.78 GEO
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Clonmel Library Main Collection 006.786 GEO (Browse shelf(Opens below)) 1 Available 30026000071489

Enhanced descriptions from Syndetics:

Editor's note, 1/15/2013: We have discovered an error with the Table of Contents and are currently working on correcting it. If you find an error in your book, please visit the companion site http://www.focalpress.com/books/details/9780240522500/ for the correct version.

Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash CS6 revision. With practical applications and step by step tutorials solve problems quickly to develop creative projects to time and to budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!

With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS6, How to Cheat in Flash CS6, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it. New! CS6 cheats and examples with practical solutions for the busy animator with a focus on Action Script, Flash for mobile applications, specifically for Android development, as well as a focus on an improved physics engine. Put the Adobe Flash CS6 cheats to the test with the fully updated companion website with downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CS6!

Includes index.

Table of contents provided by Syndetics

  • Chapter 1 Design Styles
  • Chapter 2 Transformation and Distortion
  • Chapter 3 Masking
  • Chapter 4 Motion Techniques
  • Chapter 5 Character Animation
  • Chapter 6 Flash to Video
  • Chapter 7 Animation Examples
  • Chapter 8 Working with Sound
  • Chapter 9 Working with Video
  • Chapter 10 Interactivity
  • Chapter 11 Extending Flash
  • Chapter 12 The Future of Flash

Author notes provided by Syndetics

Chris Georgenes is a full-time freelance artist, animator, and all-around designer for the web, CD-ROM, and television. His clients include Macromedia, LucasArts, Universal Records, Hasbro, Ogilvy, Yahoo! and AOL, to name a few. He maintains www.mudbubble.com as his online portfolio and www.keyframer.com as his Flash tutorial website. He is also a course author and instructor for sessions.edu.

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