The crazy careers of video game designers / Arie Kaplan.
Material type: TextSeries: Shockzone. Games and gamersPublication details: Minneapolis, MN : Lerner Publications Company, [2014]Description: 32 pages : color illustrations ; 25 cmISBN:- 9781467715867
- 1467715867
- Video game designers
- 794.8 KAP
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Standard Loan | Clonmel Library Main Collection | 794.8 KAP (Browse shelf(Opens below)) | Available | 39002100627356 |
Enhanced descriptions from Syndetics:
You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.
Includes bibliographical references (page 30) and index.
From playing hard to working hard -- Game designer : the grand planner -- Level designer : where are we going? -- Combat designer : everyone behave! -- Game writer : tell me a story -- Sound designer : can you hear me now? -- Programmer : writing in code -- Environment artist : let\'s do a background check -- Character artist : what a character! -- Rigger : pulling the strings -- Animator : putting things in motion -- Quality assurance : testing 1,2,3 -- Quick facts about video game careers.
Outlining the cool work and smart tricks of game designers and artists, this title takes readers inside the cutting-edge careers of the people who make video games as awesome as possible.
Table of contents provided by Syndetics
- From Playing Hard to Working Hard (p. 4)
- Game Designer: The Grand Planner (p. 6)
- Level Designer: Where Are We Going? (p. 8)
- Combat Designer: Everyone Behave! (p. 10)
- Game Writer: Tell Me a Story (p. 12)
- Sound Designer: Can You Hear Me Now? (p. 14)
- Programmer: Writing in Code (p. 16)
- Environment Artist: Let's Do a Background Check (p. 18)
- Character Artist: What a Character! (p. 20)
- Rigger: Pulling the Strings (p. 22)
- Animator: Putting Things in Motion (p. 24)
- Quality Assurance: Testing 1, 2, 3 (p. 26)
- Quick Facts about Video Game Careers (p. 28)
- Further Information (p. 30)
- Index (p. 31)