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Returning fire : Interventions in video game culture / A Roger Stahl production ; in collaboration with the Media Education Foundation ; written, directed.by Roger Stahl.

Contributor(s): Material type: FilmFilmPublisher number: 1216740 | KanopyLanguage: English Publisher: [San Francisco, California, USA] : Kanopy Streaming, 2016Edition: [Edited version]Description: 1 online resource (2 video files, approximately 90 minutes) : digital, .flv file, soundContent type:
  • two-dimensional moving image
Media type:
  • computer
Carrier type:
  • online resource
Other title:
  • Interventions in video game culture
Subject(s): Genre/Form: Online resources: Production credits:
  • Editor, Roger Stahl ; original music, Roger Stahl, Andrew Killoy.
In: Media Education Foundation CollectionCast: Narrator, Roger Stahl ; participants, Joseph Delappe, Anne-Marie Schleiner, Wafaa Bilal.Summary: Video games like Modern Warfare, America's Army, Medal of Honor, and Battlefield are part of an exploding market of war games whose revenues now far outpace even the biggest Hollywood blockbusters. The sophistication of these games is undeniable, offering users a stunningly realistic experience of ground combat and a glimpse into the increasingly virtual world of long-distance, push-button warfare. Far less clear, though, is what these games are doing to users, our political culture, and our capacity to empathize with people directly affected by the actual trauma of war. For the culture-jamming activists featured in this film, these uncertainties were a call to action. In three separate vignettes, we see how Anne-Marie Schleiner, Wafaa Bilal, and Joseph Delappe moved dissent from the streets to our screens, infiltrating war games in an attempt to break the hypnotic spell of "militainment." Their work forces all of us -- gamers and non-gamers alike -- to think critically about what it means when the clinical tools of real-world killing become forms of consumer play.
No physical items for this record

Editor, Roger Stahl ; original music, Roger Stahl, Andrew Killoy.

Narrator, Roger Stahl ; participants, Joseph Delappe, Anne-Marie Schleiner, Wafaa Bilal.

Originally produced by Media Education Foundation in 2011.

Video games like Modern Warfare, America's Army, Medal of Honor, and Battlefield are part of an exploding market of war games whose revenues now far outpace even the biggest Hollywood blockbusters. The sophistication of these games is undeniable, offering users a stunningly realistic experience of ground combat and a glimpse into the increasingly virtual world of long-distance, push-button warfare. Far less clear, though, is what these games are doing to users, our political culture, and our capacity to empathize with people directly affected by the actual trauma of war. For the culture-jamming activists featured in this film, these uncertainties were a call to action. In three separate vignettes, we see how Anne-Marie Schleiner, Wafaa Bilal, and Joseph Delappe moved dissent from the streets to our screens, infiltrating war games in an attempt to break the hypnotic spell of "militainment." Their work forces all of us -- gamers and non-gamers alike -- to think critically about what it means when the clinical tools of real-world killing become forms of consumer play.

Grade 9+

Higher education.

Mode of access: World Wide Web.

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