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Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Burlington, Mass. ; Oxford : Morgan Kaufmann ; Imprint of Elsevier Science, c2008
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.8151 VAN.
Introduction to 3D game programming with DirectX 10, by Frank D. Luna. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Plano, Tex. : Wordware Pub., c2008
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 004.7 LUN.
The art of game design : a book of lenses / by Jesse Schell. by
Material type: Text Text; Format: print
Publication details: San Francisco, Calif. : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], c2008
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.81536 SCH. Thurles Library (1)Location, call number: Main Collection 794.81536 SCH.
Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton ; with Christopher Swain and Steven S. Hoffman. by
Edition: 2nd ed.
Material type: Text Text; Format: print
Publication details: Amsterdam ; Boston : Elsevier Morgan Kaufmann, c2008
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 794.81526 FUL, ...
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