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Adobe Flash CS4 Professional : classroom in a book / [writer: Russell Chun].

By: Contributor(s): Material type: TextTextSeries: Classroom in a bookPublication details: Berkeley, Calif. : Peachpit, c2009.Description: xiii, 355 p. : ill. ; 23 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 9780321573827
  • 032157382X
Other title:
  • Flash CS4 professional
Subject(s): DDC classification:
  • 006.696 CHU
Contents:
Getting started -- 1. Getting acquainted -- Starting Flash and opening a file -- Getting to know the work area -- Working with the Library Panel -- Understanding the timeline -- Organizing layers in a timeline -- Using the Property Inspector-- Using the Tools Panel -- Undoing steps in Flash -- Previewing your movie -- Publishing your movie -- Finding resources for using Flash -- Checking for updates -- 2. Working with graphics -- Getting started -- Understanding strokes and fills -- Creating rectangles -- Using a gradient fill -- Making selections -- Drawing ovals -- Making patterns -- Creating curves -- Creating transparencies -- Creating and editing text -- 3. Creating and editing symbols -- Getting started -- Importing illustrator files -- About symbols -- Creating symbols -- Importing Photoshop files -- Editing and managing symbols -- Changing the size and position of instances -- Changing the color effect of instances -- Understanding blend effects -- Applying filters for special effects -- Positioning in 3D space --
4. Adding animation -- Getting started -- About animation -- Understanding the project file -- Animating position -- Changing the pacing and timing -- Animating transparency -- Animating filters -- Animating transformations -- Changing the path of the motion -- Swapping tween targets -- Creating nested animations -- Using the motion editor -- Easing -- Animating 3D motion -- Previewing the animation -- 5. Articulated motion and morphing -- Getting started -- ARticulated motion with inverse kinematics -- Constraining joints -- Inverse kinematics with shapes -- Armature options -- Morphing with shape tweens -- Using shape hints -- 6. Creating interactive navigation -- Getting started -- About interactive movies -- Designing a layout -- Creating buttons -- Understanding ActionScript 3.0 -- Adding a stop action -- Creating event handlers for buttons -- Creating destination keyframes -- Playing animation at the destination -- Animate buttons --
7. Working with sound and video -- Getting started -- Understanding the project file -- Using sounds -- Understanding Flash Video -- Using the Adobe Media Encoder -- Understanding encoding options -- Playback of external video -- Working with video and transparency -- Embedding Flash Video -- 8. Using components -- Getting started -- About components -- Adding a text component -- Using components to create interactivity -- 9. Loading and controlling Flash content -- Getting started -- Loading external content -- Removing external content -- Controlling movie clips -- Creating masks -- 10. Publishing Flash documents -- Getting started -- Testing a Flash document -- Understanding the band width profiler -- Adding metadata -- Publishing a movie for the Web -- Alternative publishing options -- Appendix : Hexadecimal color codes -- Index.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Clonmel Library Main Collection 006.696 CHU (Browse shelf(Opens below)) 1 Available 30026000074715
Standard Loan Clonmel Library Main Collection 006.696 CHU (Browse shelf(Opens below)) 1 Available 30026000074731
Standard Loan Clonmel Library Main Collection 006.696 CHU (Browse shelf(Opens below)) 1 Available 30026000074723
Standard Loan Clonmel Library Main Collection 006.696 CHU (Browse shelf(Opens below)) 1 Available 30026000071570

Enhanced descriptions from Syndetics:

The fastest, easiest, most comprehensive way to learn Adobe Flash CS4 Professional.

Adobe Flash CS4 Professional Classroom in a Book contains 10 lessons. The book covers the basics of learning Adobe Flash CS4 Professional and provides countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you.

Learn how to design Flash projects with sophisticated animation, import video and sound files, and integrate buttons with compelling interactivity using ActionScript 3.0. Powerful features such as the new Motion Editor, inverse kinematics, and support for 3D will make developing your Flash sites fast, easy, and fun.

"The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students." --Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training

Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does--an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

Includes index.

Getting started -- 1. Getting acquainted -- Starting Flash and opening a file -- Getting to know the work area -- Working with the Library Panel -- Understanding the timeline -- Organizing layers in a timeline -- Using the Property Inspector-- Using the Tools Panel -- Undoing steps in Flash -- Previewing your movie -- Publishing your movie -- Finding resources for using Flash -- Checking for updates -- 2. Working with graphics -- Getting started -- Understanding strokes and fills -- Creating rectangles -- Using a gradient fill -- Making selections -- Drawing ovals -- Making patterns -- Creating curves -- Creating transparencies -- Creating and editing text -- 3. Creating and editing symbols -- Getting started -- Importing illustrator files -- About symbols -- Creating symbols -- Importing Photoshop files -- Editing and managing symbols -- Changing the size and position of instances -- Changing the color effect of instances -- Understanding blend effects -- Applying filters for special effects -- Positioning in 3D space --

4. Adding animation -- Getting started -- About animation -- Understanding the project file -- Animating position -- Changing the pacing and timing -- Animating transparency -- Animating filters -- Animating transformations -- Changing the path of the motion -- Swapping tween targets -- Creating nested animations -- Using the motion editor -- Easing -- Animating 3D motion -- Previewing the animation -- 5. Articulated motion and morphing -- Getting started -- ARticulated motion with inverse kinematics -- Constraining joints -- Inverse kinematics with shapes -- Armature options -- Morphing with shape tweens -- Using shape hints -- 6. Creating interactive navigation -- Getting started -- About interactive movies -- Designing a layout -- Creating buttons -- Understanding ActionScript 3.0 -- Adding a stop action -- Creating event handlers for buttons -- Creating destination keyframes -- Playing animation at the destination -- Animate buttons --

7. Working with sound and video -- Getting started -- Understanding the project file -- Using sounds -- Understanding Flash Video -- Using the Adobe Media Encoder -- Understanding encoding options -- Playback of external video -- Working with video and transparency -- Embedding Flash Video -- 8. Using components -- Getting started -- About components -- Adding a text component -- Using components to create interactivity -- 9. Loading and controlling Flash content -- Getting started -- Loading external content -- Removing external content -- Controlling movie clips -- Creating masks -- 10. Publishing Flash documents -- Getting started -- Testing a Flash document -- Understanding the band width profiler -- Adding metadata -- Publishing a movie for the Web -- Alternative publishing options -- Appendix : Hexadecimal color codes -- Index.

CD-ROM included for Windows and Mac OS.

Table of contents provided by Syndetics

  • Getting Started (p. ix)
  • 1 Getting Acquainted (p. 2)
  • Starting Flash and Opening a File (p. 4)
  • Getting to Know the Work Area (p. 5)
  • Working with the Library Panel (p. 7)
  • Understanding the Timeline (p. 9)
  • Organizing Layers in a Timeline (p. 16)
  • Using the Property Inspector (p. 19)
  • Using the Tools Panel (p. 22)
  • Undoing Steps in Flash (p. 26)
  • Previewing Your Movie (p. 27)
  • Publishing Your Movie (p. 28)
  • Finding Resources for Using Flash (p. 30)
  • Checking for Updates (p. 31)
  • 2 Working with Graphics (p. 34)
  • Getting Started (p. 36)
  • Understanding Strokes and Fills (p. 36)
  • Creating Rectangles (p. 37)
  • Using a Gradient Fill (p. 42)
  • Making Selections (p. 45)
  • Drawing Ovals (p. 49)
  • Making Patterns (p. 50)
  • Creating Curves (p. 56)
  • Creating Transparencies (p. 59)
  • Creating and Editing Text (p. 61)
  • 3 Creating and Editing Symbols (p. 66)
  • Getting Started (p. 68)
  • Importing Illustrator Files (p. 69)
  • About Symbols (p. 72)
  • Creating Symbols (p. 73)
  • Importing Photoshop Files (p. 75)
  • Editing and Managing Symbols (p. 78)
  • Changing the Size and Position of Instances (p. 84)
  • Changing the Color Effect of Instances (p. 87)
  • Understanding Blend Effects (p. 89)
  • Applying Filters for Special Effects (p. 90)
  • Positioning in 3D Space (p. 91)
  • 4 ADding Animation (p. 98)
  • Getting Started (p. 100)
  • About Animation (p. 101)
  • Understanding the Project File (p. 102)
  • Animating Position (p. 102)
  • Changing the Pacing and Timing (p. 106)
  • Animating Transparency (p. 109)
  • Animating Filters (p. 112)
  • Animating Transformations (p. 117)
  • Changing the Path of the Motion (p. 121)
  • Swapping Tween Targets (p. 126)
  • Creating Nested Animations (p. 127)
  • Using the Motion Editor (p. 131)
  • Easing (p. 137)
  • Animating 3D Motion (p. 144)
  • Previewing the Animation (p. 147)
  • 5 Articulated Motion and Morphing (p. 150)
  • Getting Started (p. 152)
  • Articulated Motion with Inverse Kinematics (p. 153)
  • Constraining Joints (p. 162)
  • Inverse Kinematics with Shapes (p. 170)
  • Armature Options (p. 178)
  • Morphing with Shape Tweens (p. 184)
  • Using Shape Hints (p. 188)
  • 6 Creating Interactive Navigation (p. 194)
  • Getting Started (p. 196)
  • About Interactive Movies (p. 197)
  • Designing a Layout (p. 197)
  • Creating Buttons (p. 201)
  • Understanding ActionScript 3.0 (p. 213)
  • Adding a Stop Action (p. 217)
  • Creating Event Handlers for Buttons (p. 218)
  • Creating Destination Keyframes (p. 223)
  • Playing Animation at the Destination (p. 228)
  • Animated Buttons (p. 234)
  • 7 Working with Sound and Video (p. 238)
  • Getting Started (p. 240)
  • Understanding the Project File (p. 241)
  • Using Sounds (p. 242)
  • Understanding Flash Video (p. 256)
  • Using the Adobe Media Encoder (p. 256)
  • Understanding Encoding Options (p. 260)
  • Playback of External Video (p. 267)
  • Working with Video and Transparency (p. 273)
  • Embedding Flash Video (p. 277)
  • 8 Using Components (p. 286)
  • Getting Started (p. 288)
  • About Components (p. 289)
  • Adding a Text Component (p. 290)
  • Using Components to Create Interactivity (p. 296)
  • 9 Loading and Controlling Flash Content (p. 308)
  • Getting Started (p. 310)
  • Loading External Content (p. 312)
  • Removing External Content (p. 316)
  • Controlling Movie Clips (p. 317)
  • Creating Masks (p. 318)
  • 10 Publishing Flash Documents (p. 326)
  • Getting Started (p. 328)
  • Testing a Flash Document (p. 329)
  • Understanding the Bandwidth Profiler (p. 330)
  • Adding Metadata (p. 333)
  • Publishing a Movie for the Web (p. 335)
  • Alternative Publishing Options (p. 341)
  • Appendix Hexadecimal Color Codes (p. 347)
  • Index (p. 348)

Author notes provided by Syndetics

The Adobe Creative Team of designers, writers, and editors has extensive, real-world knowledge of Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.

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