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3D game textures [electronic book] : create professioal game art using Photoshop / Luke Ahearn. by
Edition: 3rd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press, c2012
Online access:
Availability: No items available.
GPU computing gems [electronic book] / [edited by] Wen-mei W. Hwu. by Series: Applications of GPU computing series
Edition: Jade ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Waltham, MA : Morgan Kaufmann, c2012
Online access:
Availability: No items available.
3D motion graphics for 2D artists [electronic book] : conquering the 3rd dimension / Bill Byrne. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press, c2012
Online access:
Availability: No items available.
3ds Max modeling for games [electronic book] : insider's guide to game character, vehicle, and environment modeling / Andrew Gahan. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press/Elsevier, c2011-
Availability: No items available.
Tradigital Blender [electronic book] : a CG animator's guide to applying the classical principles of animation / Roland Hess. by
Material type: Text Text; Format: print available online remote; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier/Focal Press, Focal Press c2011. or Waltham, MA
Online access:
Availability: No items available.
Cinema 4D [electronic book] : the artist's project sourcebook / Kent McQuilkin, Anne Powers. by
Edition: 3rd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press/Elsevier, c2011
Online access:
Availability: No items available.
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