Careers in digital animation / Kathy Furgang.
Material type: TextSeries: Careers in computer technologyEdition: First editionDescription: 80 pages : illustrations (chiefly color) ; 24 cmISBN:- 9781448895915
- 144889591X
- Digital animation
- 371.425 CUL
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Standard Loan | Clonmel Library Main Collection | 777.7023 FUR (Browse shelf(Opens below)) | 1 | Available | 39002100533083 |
Enhanced descriptions from Syndetics:
Computers have reinvigorated the traditional art of animation, leading to a proliferation of digital images everywhere we turn. Live-action films, television graphics, screen crawls and online ads, video and computer games, and mobile apps; it's all around us. This insider's guide shares crucial industry information with readers about the best courses of study, academic programs, internship opportunities, and career-building activities that will lead to successful and gratifying employment. It details the many distinct jobs within the field and their academic, technical, experiential, and professional requirements. It also discusses how best to build and present one's portfolio of work, how to search for jobs, how to prepare for the job interview, and how to engage in lifelong learning in order to advance one's career. Its emphasis on career-preparedness and digital literacy meets the curriculum reading standards for informational texts.
Includes bibliographical references (pages 74-77) and index.
Computer-assisted animation -- Animation careers and the production process -- Careers in computer-generated animation -- Careers in video games, modeling, and simulations -- Preparing for a career in digital animation -- Staying on top : networking and lifelong learning.
Table of contents provided by Syndetics
- Introduction (p. 4)
- Chapter 1 Computer-Assisted Animation (p. 7)
- Chapter 2 Animation Careers and the Production Process (p. 13)
- Chapter 3 Careers in Computer-Generated Animation (p. 25)
- Chapter 4 Careers in Video Games, Modeling, and Simulations (p. 38)
- Chapter 5 Preparing for a Career in Digital Animation (p. 49)
- Chapter 6 Staying on Top: Networking and Lifelong Learning (p. 62)
- Glossary (p. 68)
- For More Information (p. 70)
- For Further Reading (p. 74)
- Bibliography (p. 75)
- Index (p. 78)