000 | 01420nam a2200253 a 4500 | ||
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008 | 2016 | ||
082 | 0 | 4 | _aThesis Animation and Motion Design 03/16. |
100 | 1 | _aClancy, Pat. | |
245 | 1 | 0 |
_aCan we cross the 'Uncanny Valley'? - An investigation into the photorealistic representation of humans using computer generated imagery. _h[Extended Essay]. _cPat Clancy. |
260 |
_aLimerick : _bLimerick School of Art and Design/ LIT./ ; _c2016 |
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300 |
_a35p, : _bill (some col) . ; _c30cm. |
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502 | _aThesis submitted for B.A. in Animation and Motion Design 2016 | ||
504 | _aIncludes bibliographical references | ||
505 | _aThe aim of this essay is to examine the evolution of 'synthetic' or computer generated humans in digitally animated films, and to discuss the possibility of achieving a realistic representation. To do this I will be looking at a selection of relevant films and reviewing industry opinion on the subject. [Abstract] | ||
600 | 0 |
_aMori, Masahiro _vUncanny Valley. |
|
650 | 0 | _aFinal Fantasy(Game). | |
650 | 0 | _aTin Toy (Film). | |
650 | 0 |
_aAnimation and Motion Design _vExtended Essays. |
|
650 | 0 |
_aTheses _xLSAD _zClare Street |
|
902 | _a171006 | ||
907 |
_a.b12384641 _bclare _cclare |
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942 | _n0 | ||
998 |
_b0 _c160816 _dm _eg _f- _g0 |
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999 |
_c44141 _d44141 |