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Game Programming with Unity and C# : A Complete Beginner's Guide / Casey Hardman.

By: Material type: TextTextPublisher: Berkeley, CA : Apress, 2020Copyright date: ©2020Description: xx, 577 pages : illustrations ; 26 cmSubject(s):
Contents:
Game Programming with Unity and C# 1: Installation and Setup 2: Unity Basics3: Manipulating the Scene4: Parents and their Children5: Prefabs6: Programming Primer7: Code Blocks and Methods8: Conditions9: Working with Objects10: Working with Scripts11: Inheritance12: DebuggingGame Project 1: Obstacle Course13: Obstacle Course Design and Outline14: Player Movement15: Death and Respawning16: Basic Hazards17: Walls and Goals18: Patrolling Hazards19: Wandering Hazards20: Dashing21: Designing Levels22: Menus and UI23: In-Game Pause Menu24: Spike Traps25: Obstacle Course ConclusionGame Project 2: Tower Defense26: Tower Defense Design and Outline27: Camera Movement28: Enemies, Towers and Projectiles29: Build Mode30: Play Mode31: More Tower Types32: Tower Defense ConclusionGame Project 3: Physics Playground33: Physics Playground Design and Outline34: Mouse-aimed Camera35: Advanced 3D Movement36: Wall Jumping37: Pulling and Pushing38: Moving Platforms39: Joints and Swings40: Force Fields and Jump Pads41: Physics Playground Conclusion and More.

Game Programming with Unity and C# 1: Installation and Setup 2: Unity Basics3: Manipulating the Scene4: Parents and their Children5: Prefabs6: Programming Primer7: Code Blocks and Methods8: Conditions9: Working with Objects10: Working with Scripts11: Inheritance12: DebuggingGame Project 1: Obstacle Course13: Obstacle Course Design and Outline14: Player Movement15: Death and Respawning16: Basic Hazards17: Walls and Goals18: Patrolling Hazards19: Wandering Hazards20: Dashing21: Designing Levels22: Menus and UI23: In-Game Pause Menu24: Spike Traps25: Obstacle Course ConclusionGame Project 2: Tower Defense26: Tower Defense Design and Outline27: Camera Movement28: Enemies, Towers and Projectiles29: Build Mode30: Play Mode31: More Tower Types32: Tower Defense ConclusionGame Project 3: Physics Playground33: Physics Playground Design and Outline34: Mouse-aimed Camera35: Advanced 3D Movement36: Wall Jumping37: Pulling and Pushing38: Moving Platforms39: Joints and Swings40: Force Fields and Jump Pads41: Physics Playground Conclusion and More.

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