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Game Programming with Unity and C# : A Complete Beginner's Guide / Casey Hardman.

By: Material type: TextTextPublisher: Berkeley, CA : Apress, 2020Copyright date: ©2020Description: xx, 577 pages : illustrations ; 26 cmSubject(s):
Contents:
Game Programming with Unity and C# 1: Installation and Setup 2: Unity Basics3: Manipulating the Scene4: Parents and their Children5: Prefabs6: Programming Primer7: Code Blocks and Methods8: Conditions9: Working with Objects10: Working with Scripts11: Inheritance12: DebuggingGame Project 1: Obstacle Course13: Obstacle Course Design and Outline14: Player Movement15: Death and Respawning16: Basic Hazards17: Walls and Goals18: Patrolling Hazards19: Wandering Hazards20: Dashing21: Designing Levels22: Menus and UI23: In-Game Pause Menu24: Spike Traps25: Obstacle Course ConclusionGame Project 2: Tower Defense26: Tower Defense Design and Outline27: Camera Movement28: Enemies, Towers and Projectiles29: Build Mode30: Play Mode31: More Tower Types32: Tower Defense ConclusionGame Project 3: Physics Playground33: Physics Playground Design and Outline34: Mouse-aimed Camera35: Advanced 3D Movement36: Wall Jumping37: Pulling and Pushing38: Moving Platforms39: Joints and Swings40: Force Fields and Jump Pads41: Physics Playground Conclusion and More.
Holdings
Item type Current library Call number Status Date due Barcode
Standard Loan Thurles Library Main Collection 794.81526 HAR (Browse shelf(Opens below)) Available 39002100608018

Game Programming with Unity and C# 1: Installation and Setup 2: Unity Basics3: Manipulating the Scene4: Parents and their Children5: Prefabs6: Programming Primer7: Code Blocks and Methods8: Conditions9: Working with Objects10: Working with Scripts11: Inheritance12: DebuggingGame Project 1: Obstacle Course13: Obstacle Course Design and Outline14: Player Movement15: Death and Respawning16: Basic Hazards17: Walls and Goals18: Patrolling Hazards19: Wandering Hazards20: Dashing21: Designing Levels22: Menus and UI23: In-Game Pause Menu24: Spike Traps25: Obstacle Course ConclusionGame Project 2: Tower Defense26: Tower Defense Design and Outline27: Camera Movement28: Enemies, Towers and Projectiles29: Build Mode30: Play Mode31: More Tower Types32: Tower Defense ConclusionGame Project 3: Physics Playground33: Physics Playground Design and Outline34: Mouse-aimed Camera35: Advanced 3D Movement36: Wall Jumping37: Pulling and Pushing38: Moving Platforms39: Joints and Swings40: Force Fields and Jump Pads41: Physics Playground Conclusion and More.

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