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On the way to fun : an emotion-based approach to successful game design / Roberto Dillon. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Natick, Mass. : A K Peters, c2010
Availability: Items available for loan: Moylish Library (1)Location, call number: Main Collection 006.66 DIL .
Level up! : the guide to great video game design / Scott Rogers. by
Material type: Text Text; Format: print
Publication details: Chichester : Wiley, 2010
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 794.81 ROG, ...
Fundamentals of game design / Ernest Adams, Andrew Rollings. by Series: Voices that matter
Edition: 2nd ed.
Material type: Text Text; Format: print
Publication details: Berkeley, CA : New Riders, c2010
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.81536 ADA. Thurles Library (1)Location, call number: Main Collection 794.81536 ADA. Not available: Thurles Library: Checked out (1).
Introduction to game development / edited by Steve Rabin. by Series: Game development series (Charles River Media (Firm))
Edition: 2nd ed.
Material type: Text Text; Format: print
Publication details: Boston, MA : Course Technology Cengage Learning, c2010
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.81526 RAB.
End-to-end game development : creating independent serious games and simulations from start to finish / Nicholas Iuppa, Terry Borst. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Oxford : Focal, 2010
Availability: Items available for loan: Moylish Library (1)Location, call number: Main Collection 794.8 IUP .
Going to war : creating computer wargames / Jason Darby. by
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology, PTR/CRM, c2009
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 004.7 DAR, ...
David Perry on game design : a brainstorming toolbox / David Perry and Rusel DeMaria. by
Material type: Text Text; Format: print
Publication details: Boston : Charles River Media, c2009
Other title:
  • Game design
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 794.81536 PER, ...
Game coding complete / Mike MrMike McShaffry et al. by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Charles River Media, c2009
Availability: Items available for loan: Thurles Library (5)Location, call number: Main Collection 794.8 MCS, ...
Character animation with Direct3D / Carl Granberg. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, N.Y. : London : Cengage Delmar Learning ; Cengage Learning [distributor], 2009
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 005.133 GRA.
Game feel : a game designer's guide to virtual sensation / Steve Swink. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers/Elsevier, c2009
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.815 SWI.
Level design : concept, theory, and practice / Rudolf Kremers. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Wellesley, MA : A.K. Peters, c2009
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.8 KRE.
The art of game design : a book of lenses / by Jesse Schell. by
Material type: Text Text; Format: print
Publication details: San Francisco, Calif. : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], c2008
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.81536 SCH. Thurles Library (1)Location, call number: Main Collection 794.81536 SCH.
Unit operations : an approach to videogame criticism / Ian Bogost. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Cambridge, Mass. ; London : MIT, 2008
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.8 BOG. LSAD Library (1)Location, call number: Short Loan 794.8 BOG .
The ultimate guide to video game writing and design / Flint Dille. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Watson-Guptill Publications, 2007
Availability: Items available for loan: Thurles Library (3)Location, call number: Main Collection 794.815 DIL, ...
Game engine toolset development / Graham Wihlidal. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2006
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.8 WIH.
Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman. by
Material type: Text Text; Format: print
Publication details: Cambridge, Mass. : MIT Press, 2003
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 794.8 SAL, ...
Beginning 3D game development with Unity 4 : all-in-one, multi-platform game development [electronic book] / Sue Blackman. by
Edition: Second edition.
Material type: Text Text; Format: print available online remote; Literary form:
Publisher: Berkeley, California : Apress, 2013
Online access:
Availability: No items available.
Sams teach yourself Unity Game development in 24 hours / Mike Geig. by Series: Sams teach yourself
Material type: Text Text; Format: print ; Literary form:
Other title:
  • Teach yourself Unity Game development in 24 hours
  • Unity Game development in 24 hours
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.815 GEI.
Game development patterns with Unity 2021 : explore practical game development using industry design patterns and best practices in Unity and C# / David Baron. by
Edition: Second edition.
Material type: Text Text; Format: print available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2021
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.81525 BAR.
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