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Practical rendering and computation with Direct3D 11 / Jason Zink, Matt Pettineo, Jack Hoxley. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton, FL : CRC Press, c2011
Availability: Items available for loan: Thurles Library (4)Location, call number: Main Collection 006.6836 ZIN, ...
Beginning 3D game development with Unity : the world's most widely used multi-platform game engine / Sue Blackman. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York, NY : Apress : Distributed to the book trade by Springer Science + Business Media, c2011
Other title:
  • Beginning three dimensional game development with Unity
Availability: Items available for loan: Thurles Library (3)Location, call number: Main Collection 794.8 BLA, ...
Maya studio projects. Texturing and lighting / Lee Lanier. by Series: Autodesk official training guide | Serious skills
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : Sybex, 2011
Availability: No items available.
Photoshop for 3D artists. V. 1 / [compiled by the 3Dtotal team]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Worcester [England] : 3Dtotal Pub., c2011
Other title:
  • Photoshop for 3D artists.
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 006.6869 GRE.
Physically based rendering [electronic book] : from theory to implementation / Matt Pharr, Greg Humphreys. by Series: Morgan Kaufmann series in interactive 3D technology
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: San Francisco, Calif. : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], 2010
Online access:
Availability: No items available.
Game physics [electronic book] / David H. Eberly. by Series: Interactive 3D technology series
Edition: 2nd ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Burlington, MA : Morgan Kaufmann/Elsevier, c2010
Online access:
Availability: No items available.
Mastering AutoCAD Civil 3D 2011 / James Wedding, Scott McEachron. by Series: Serious skills
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hoboken, NJ : Wiley Technology Pub., c2010
Online access:
Availability: Items available for loan: Moylish Library (1)Location, call number: Main Collection 620.0042 WED .
Game physics / David H. Eberly. by Series: Interactive 3D technology series
Edition: 2nd ed.
Material type: Text Text; Format: print
Publication details: Burlington, MA : Morgan Kaufmann/Elsevier, c2010
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.8 EBE.
Physically based rendering : from theory to implementation / Matt Pharr; Greg Humphreys by Series: The Morgan Kaufmann series in interactive 3D technology
Edition: 2. ed., updated and expanded
Material type: Computer file Computer file; Format: electronic available online remote
Publication details: Amsterdam [u.a.] Elsevier, Morgan Kaufmann 2010
Online access:
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 006.693 PHA.
3-D human modeling and animation / illustrations and text by Peter Ratner. by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hoboken, N.J. : Wiley, c2009
Availability: Items available for loan: Moylish Library (1)Location, call number: Main Collection 006.6 RAT .
The art of 3D computer animation and effects / written and designed by Isaac Kerlow. by
Edition: 4th ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hoboken, N.J. : John Wiley & Sons, c2009
Availability: Items available for loan: Moylish Library (1)Location, call number: Main Collection 006.696 KER .
Learning Autodesk Maya 2010 : foundation / [primary author, Marc-André Guindon]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: San Rafael, CA : Autodesk, c2009
Availability: Items available for loan: Moylish Library (1)Location, call number: Main Collection 006.6 GUI .
Google SketchUp : the missing manual / Chris Grover. by Series: Missing manual
Edition: 1st ed.
Material type: Text Text; Format: print
Publication details: Beijing ; Cambridge [Mass.] ; Pogue Press/O'Reilly, c2009
Other title:
  • Google Sketch Up
Availability: Items available for loan: Clonmel Library (2)Location, call number: Main Collection 006.693 GRO, ... Thurles Library (1)Location, call number: Main Collection 006.693 GRO.
Learning Autodesk 3ds Max Design 2010 : essentials / [by Roger Cusson]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: San Rafael, CA : Autodesk/Focal Press, 2009
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 006.696 CUS.
Introducing Maya 2009 / Dariush Derakhshani. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hoboken, N.J. : Chichester : Wiley ; John Wiley [distributor], 2009
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 006.696 DER.
Introduction to 3D game programming with DirectX 10, by Frank D. Luna. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Plano, Tex. : Wordware Pub., c2008
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 004.7 LUN.
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly. by Series: Morgan Kaufmann series in interactive 3D technology
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier Morgan Kaufmann, c2007
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 006.693 EBE, ...
Game engine toolset development / Graham Wihlidal. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2006
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.8 WIH.
Animating facial features and expressions / David J. Kalwick. by Series: Charles River Media graphics
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Rockland, Mass. : Charles River Media, 2006
Availability: Items available for loan: LSAD Library (1)Location, call number: Main Collection 777 KAL .
Creating 3D worlds / Simon Danaher. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Adult;
Publication details: Lewes : Ilex, 2005
Availability: Items available for loan: LSAD Library (1)Location, call number: Main Collection 777 DAN .
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