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3D user interfaces : theory and practice / Doug A. Bowman [and others]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Addison-Wesley, ©2005
Availability: Items available for loan: Moylish Library (1)Location, call number: Main Collection 005.437 BOW.
The complete guide to digital 3D design / Simon Danaher. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Lewes, East Sussex : ILEX, 2004
Availability: Items available for loan: LSAD Library (1)Location, call number: Main Collection 777 DAN.
Mathematics for 3D game programming and computer graphics / Eric Lengyel. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hingham, Mass. : London : Charles River Media ; Transatlantic, 2004
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 006.66 LEN.
Principles of three-dimensional computer animation : modeling, rendering, and animating with 3D computer graphics / Michael O'Rourke. by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Norton, ©2003
Other title:
  • Three-dimensional computer animation
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 006.696 ORO.
Complete Maya programming : an extensive guide to MEL and the C++ API. by Series: The Morgan Kaufmann series in computer graphics and geometric modeling
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: San Francisco : Morgan Kaufmann, 2003
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 006.696 GOU.
3D graphics & animation / Mark Giambruno. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : New Riders, c2002
Other title:
  • 3D graphics and animation
Availability: Items available for loan: Moylish Library (1)Location, call number: Main Collection 006.693 GIA.
Inspired 3D modeling and texture mapping / Tom Capizzi. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: [Indianapolis, IN] : Premier Press, c2002
Availability: Items available for loan: LSAD Library (1)Location, call number: Main Collection 777 CAP .
Digital texturing and painting / by Owen Demers. by
Edition: 1. print.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind. : New Riders, 2001
Other title:
  • Texturing and painting
Availability: Items available for loan: Moylish Library (1)Location, call number: Main Collection 006.6 DEM .
Introductory techniques for 3-D computer vision / Emanuele Trucco, Alessandro Verri. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Upper Saddle River, NJ : Prentice Hall, c1998
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 006.37 TRU.
Beginning 3D game development with Unity 4 : all-in-one, multi-platform game development [electronic book] / Sue Blackman. by
Edition: Second edition.
Material type: Text Text; Format: print available online remote; Literary form:
Publisher: Berkeley, California : Apress, 2013
Online access:
Availability: No items available.
Sams teach yourself Unity Game development in 24 hours / Mike Geig. by Series: Sams teach yourself
Material type: Text Text; Format: print ; Literary form:
Other title:
  • Teach yourself Unity Game development in 24 hours
  • Unity Game development in 24 hours
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.815 GEI.
Building Multiplayer Games in Unity : Using Mirror Networking / Dylan Engelbrecht. by
Edition: First edition
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Apress, 2021
Other title:
  • Building Multiplayer Games in Unity
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.81526 ENG.
Building Multiplayer Games in Unity : Using Mirror Networking / Dylan Engelbrecht by
Publication details: Berkeley, CA : Apress, 2021
Online access:
Availability: No items available.
Game development patterns with Unity 2021 : explore practical game development using industry design patterns and best practices in Unity and C# / David Baron. by
Edition: Second edition.
Material type: Text Text; Format: print available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2021
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.81525 BAR.
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