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The ultimate guide to video game writing and design / Flint Dille.

By: Material type: TextTextPublication details: New York : Watson-Guptill Publications, 2007.Description: 260 p, ; 23 cmISBN:
  • 9781580650663 (pbk.)
  • 158065066X (pbk.)
Subject(s): DDC classification:
  • 794.815 DIL
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Standard Loan Thurles Library Main Collection 794.815 DIL (Browse shelf(Opens below)) 1 Available R19760KKRC
Standard Loan Thurles Library Main Collection 794.815 DIL (Browse shelf(Opens below)) 1 Available R19761LKRC
Standard Loan Thurles Library Main Collection 794.815 DIL (Browse shelf(Opens below)) 1 Available R19758XKRC

Enhanced descriptions from Syndetics:

. Authors are top game designers

. Aspiring game writers and designers must have this complete bible



There are other books about creating video games out there.
Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there's complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design .

Table of contents provided by Syndetics

  • Acknowledgments (p. v)
  • Level 0 Introduction (p. vii)
  • Level 1 The Influences of Storytelling in a Digital Universe (p. 1)
  • Level 2 Video Game Story Structure and Work Approach (p. 14)
  • Level 3 Game Story Theory and Dialogue (p. 35)
  • Level 4 Video Game Construction Techniques and Strategies (p. 49)
  • Level 5 Building Characters (p. 65)
  • Level 6 Steps to the Game Concept and Script (p. 89)
  • Level 7 The High-Level Design Document (p. 101)
  • Level 8 Game Properties as Franchises (p. 111)
  • Level 9 Inside the Creative Process (p. 119)
  • Level 10 The Team and the Dynamics of Development (p. 137)
  • Level 11 Changes, Revisions, and Creative Criticism (p. 150)
  • Level 12 Getting Down to Business (p. 171)
  • Level 13 Career Considerations (p. 178)
  • Level 14 End Game: Wrapping It Up (p. 196)
  • Game Glossary (p. 201)
  • Appendix A Backwater Game Design Document (p. 219)
  • Appendix B Sample Sequences (p. 246)

Author notes provided by Syndetics

Flint Dille is an American writer and game designer. He is best known for his animated work, including Transformers, G.I. Joe, and An American Tail- Fievel Goes West . He has also written for games, including The Chronicles of Riddick- Escape from Butcher Bay and Dead to Rights . He is the author with John Zuur Platten of The Ultimate Guide to Video Game Writing and Design .

John Zuur Platten began his career at Universal Studios, working as a production coordinator on a number of series including Lassie and Harry and the Hendersons . He currently works in games and interactive media, and was the producer, lead designer, director, and writer for the Eidos video game Fear Effect . He lives in California.

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