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Introduction to game analysis / Clara Fernández-Vara. by
Edition: Second edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: New York, NY : Routledge, 2019
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.8 FER.
Introduction to Game Analysis / Clara Fernández-Vara. by
Edition: 2nd
Material type: Text Text; Format: available online remote; Audience: Adult;
Publisher: Routledge, 2019
Online access:
Availability: No items available.
Video game designer / by Stephanie Watson. by Series: Cutting edge careers
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Juvenile;
Publication details: San Diego, CA : ReferencePoint Press, 2018
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.8 WAT.
The gamer's brain : how neuroscience and UX can impact video game design / Celia Hodent. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2018]Copyright date: �2018
Online access:
Availability: No items available.
The crazy careers of video game designers / Arie Kaplan. by Series: Shockzone. Games and gamers
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Minneapolis, MN : Lerner Publications Company, [2014]
Other title:
  • Video game designers
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.8 KAP.
Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [2017]
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 338.4 RUG.
Significant zero : heroes, villains, and the fight for art and soul in video games / Walt Williams. by
Material type: Text Text; Format: print ; Nature of contents: biography; Literary form: Not fiction
Publisher: New York : Atria Books, 2017
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.8 WIL.
Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made / Jason Schreier. by
Edition: First edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: New York : Harper, [2017]
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.8 SCH.
The art of Deus Ex Universe / foreword by Warren Spector ; written by Jonathan Jacques-Bellet�ete, and Martin Dubeau, with Paul Davies. by
Edition: First edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: London : Titan Books, 2016
Other title:
  • Deus Ex Universe
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 741.5 JAC.
Rigging for games : a primer for technical artists using Maya and Python / Eyal Assaf. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Burlington, MA : Focal Press, 2016
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 006.696 ASS.
Fundamentals of game design / Ernest Adams. by Series: Voices that matter
Edition: Third edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Berkeley, CA : New Riders, [2014]
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.81536 ADA.
The game narrative toolbox / Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: New York : Focal Press/Taylor & Francis Group, 2015
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.8 HEU.
Level up! : the guide to great video game design / Scott Rogers. by
Edition: 2nd edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hoboken :bJohn Wiley & Sons, 2014
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.81 ROG.
Video game storytelling : what every developer needs to know about narrative techniques / Evan Skolnick. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Berkeley : Watson-Guptill, [2014]
Online access:
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.8 SKO.
Are video games art? [thesis] Lindiwe Crampton by
Material type: Text Text; Format: print
Publication details: Limerick : Limerick School of Art and Design/LIT. ; 2013
Dissertation note: Thesis submitted for B.A. Hons in Fine Art (Painting) 2013.
Availability: Items available for reference: LSAD Library: Library Use Only (1)Location, call number: Theses Collection Thesis Fine Art 13/07.
Creating games with Unity and Maya [electronic book] : creating games with Unity and Maya : how to develop fun and marketable 3D games / Adam Watkins. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Burlington, MA : Elsevier, 2012
Online access:
Availability: No items available.
Beginning 3D game development with Unity : the world's most widely used multi-platform game engine / Sue Blackman. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York, NY : Apress : Distributed to the book trade by Springer Science + Business Media, c2011
Other title:
  • Beginning three dimensional game development with Unity
Availability: Items available for loan: Thurles Library (3)Location, call number: Main Collection 794.8 BLA, ...
Level up! : the guide to great video game design / Scott Rogers. by
Material type: Text Text; Format: print
Publication details: Chichester : Wiley, 2010
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 794.81 ROG, ...
Fundamentals of game design / Ernest Adams, Andrew Rollings. by Series: Voices that matter
Edition: 2nd ed.
Material type: Text Text; Format: print
Publication details: Berkeley, CA : New Riders, c2010
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.81536 ADA. Thurles Library (1)Location, call number: Main Collection 794.81536 ADA. Not available: Thurles Library: Checked out (1).
Introduction to game development / edited by Steve Rabin. by Series: Game development series (Charles River Media (Firm))
Edition: 2nd ed.
Material type: Text Text; Format: print
Publication details: Boston, MA : Course Technology Cengage Learning, c2010
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.81526 RAB.
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