gogogo
Syndetics cover image
Image from Syndetics

Handbook of human-computer interaction

By: Contributor(s): Material type: TextTextPublication details: Netherlands North-Holland 1997Edition: 2nd revised edDescription: 1602p., 279 x 210mm, Illustrations (some colour), hardbackISBN:
  • 0444818626
Subject(s):
Contents:
Issues, Theories, Models and Methods in HCI. Human-computer interaction: Background and issues (R.S. Nickerson, T.K. Landauer). Information visualization (J.D. Hollan, B.B. Bederson, J.I. Helfman). Mental models and user models (R.B. Allen). Model-based optimization of display systems (M. Pavel, A.J. Ahumada, Jr.). Task analysis, task allocation and supervisory control (T.B. Sheridan). Models of graphical perception (G.L. Lohse). Using natural language interfaces (W.C. Ogden, P. Bernick). Virtual environments as human-computer interfaces (S.R. Ellis, D.R. Begault, E.M. Wenzel). Behavioral research methods in human-computer interaction (T.K. Landauer). Design and Development of Software Systems. How to design usable systems (J.D. Gould, S.J. Boies, J. Ukelson). Participatory practices in the software lifecycle (M.J. Muller, J.H. Haslwanter, T. Dayton). Design for quality-in-use: Human-computer interaction meets information systems development (P. Ehn, J. Lowgren). Ecological information systems and support of learning: Coupling work domain information to user characteristics (A.M. Pejtersen, J. Rasmussen). The role of task analysis in the design of software (R. Jeffries). The use of ethnographic methods in design and evaluation (B.A. Nardi). What do prototypes prototype? (S. Houde, C. Hill). Scenario-based design (J.M. Carroll). International ergonomic HCI standards (A. Cakir, W. Dzida). User Interface Design. Graphical user interfaces (A. Marcus). The role of metaphors in user interface design (D. C. Neale, J.M. Carroll). Direct manipulation and other lessons (D.M. Frohlich). Human error and user-interface design (P.V. Prabhu, G.V. Prabhu). Screen design (T.S. Tullis). Design of menus (K.R. Paap, N.J. Cooke). Color and human-computer interaction (D.L. Post). How not to have to navigate through too many displays (D.D. Woods, J.C. Watts). Evaluation of HCI. The usability engineering framework for product design and evaluation (D. Wixon, C. Wilson). User-centered software evaluation methodologies (J. Karat). Usability inspection methods (R.A. Virzi). Cognitive walkthroughs (C. Lewis, C. Wharton). A guide to GOMS model usability evaluation using NGOMSL (D. Kieras). Cost-justifying usability engineering in the software life cycle (C.-M. Karat). Individual Differences and Training. From novice to expert (R.E. Mayer). Computer technology and the older adult (S.J. Czaja). Human computer interfaces for people with disabilities (A.F. Newell, P. Gregor). Computer-based instruction (R.E. Eberts). Intelligent tutoring systems (A.T. Corbett, K.R. Koedinger, J.R. Anderson). Multimedia, Video and Voice. Hypertext and its implications for the Internet (P.R. Vora, M.G. Helander). Multimedia interaction (J.A. Waterworth, M.H. Chignell). A practical guide to working with edited video (W.A. Kellogg, R.K.E. Bellamy, M. Van Deusen). Desktop video conferencing: A systems approach (J.K. Kies, R.C. Williges, B.H. Williges). Auditory interfaces (W.W. Gaver).
Holdings
Item type Current library Call number Status Date due Barcode
Standard Loan Thurles Library Main Collection 004.019 HEL (Browse shelf(Opens below)) Available R02894KKRCT

Enhanced descriptions from Syndetics:

Hardbound. This completely revised edition, of the Handbook of Human-Computer Interaction, of which 80% of the content is new, reflects the developments in the field since the publication of the first edition in 1988. The handbook is concerned with principles for design of the Human-Computer Interface, and has both academic and practical purposes. It is intended to summarize the research and provide recommendations for how the information can be used by designers of computer systems. The volume may also be used as a reference for teaching and research. Professionals who are involved in design of HCI will find this volume indispensable, including: computer scientists, cognitive scientists, experimental psychologists, human factors professionals, interface designers, systems engineers, managers and executives working with systems development. Much of the information in the handbook may also be generalized to apply to areas outside the traditional f

CONCERNED WITH PRINCIPLES FOR THE DESIGN OF THE HUMAN-COMPUTER INTRFACE. SUMMARIZES RESEARCH AND PROVIDES RECOMMENDATIONS FOR HOW THE INFORMATION CAN BE USED BY DESIGNERS OF COMPUTER SYSTEMS.

This completely revised edition of the text seeks to reflect the developments in the field since the publication of the first edition in 1988. The handbook is concerned with principles for design of the Human-Computer Interface, and has both academic and practical purposes.

Issues, Theories, Models and Methods in HCI. Human-computer interaction: Background and issues (R.S. Nickerson, T.K. Landauer). Information visualization (J.D. Hollan, B.B. Bederson, J.I. Helfman). Mental models and user models (R.B. Allen). Model-based optimization of display systems (M. Pavel, A.J. Ahumada, Jr.). Task analysis, task allocation and supervisory control (T.B. Sheridan). Models of graphical perception (G.L. Lohse). Using natural language interfaces (W.C. Ogden, P. Bernick). Virtual environments as human-computer interfaces (S.R. Ellis, D.R. Begault, E.M. Wenzel). Behavioral research methods in human-computer interaction (T.K. Landauer). Design and Development of Software Systems. How to design usable systems (J.D. Gould, S.J. Boies, J. Ukelson). Participatory practices in the software lifecycle (M.J. Muller, J.H. Haslwanter, T. Dayton). Design for quality-in-use: Human-computer interaction meets information systems development (P. Ehn, J. Lowgren). Ecological information systems and support of learning: Coupling work domain information to user characteristics (A.M. Pejtersen, J. Rasmussen). The role of task analysis in the design of software (R. Jeffries). The use of ethnographic methods in design and evaluation (B.A. Nardi). What do prototypes prototype? (S. Houde, C. Hill). Scenario-based design (J.M. Carroll). International ergonomic HCI standards (A. Cakir, W. Dzida). User Interface Design. Graphical user interfaces (A. Marcus). The role of metaphors in user interface design (D. C. Neale, J.M. Carroll). Direct manipulation and other lessons (D.M. Frohlich). Human error and user-interface design (P.V. Prabhu, G.V. Prabhu). Screen design (T.S. Tullis). Design of menus (K.R. Paap, N.J. Cooke). Color and human-computer interaction (D.L. Post). How not to have to navigate through too many displays (D.D. Woods, J.C. Watts). Evaluation of HCI. The usability engineering framework for product design and evaluation (D. Wixon, C. Wilson). User-centered software evaluation methodologies (J. Karat). Usability inspection methods (R.A. Virzi). Cognitive walkthroughs (C. Lewis, C. Wharton). A guide to GOMS model usability evaluation using NGOMSL (D. Kieras). Cost-justifying usability engineering in the software life cycle (C.-M. Karat). Individual Differences and Training. From novice to expert (R.E. Mayer). Computer technology and the older adult (S.J. Czaja). Human computer interfaces for people with disabilities (A.F. Newell, P. Gregor). Computer-based instruction (R.E. Eberts). Intelligent tutoring systems (A.T. Corbett, K.R. Koedinger, J.R. Anderson). Multimedia, Video and Voice. Hypertext and its implications for the Internet (P.R. Vora, M.G. Helander). Multimedia interaction (J.A. Waterworth, M.H. Chignell). A practical guide to working with edited video (W.A. Kellogg, R.K.E. Bellamy, M. Van Deusen). Desktop video conferencing: A systems approach (J.K. Kies, R.C. Williges, B.H. Williges). Auditory interfaces (W.W. Gaver).

Table of contents provided by Syndetics

  • Models and Theories of Human-Computer Interaction (9 chapters)
  • User Interface Design (14 chapters)
  • Individual Differences and Training (5 chapters)
  • Applications of Computer Technology (6 chapters)
  • Tools for Design and Evaluation (8 chapters)
  • Artificial Intelligence (5 chapters)
  • Psychological and Organizational Issues (5 chapters)
  • Author Index (8,000 references)
  • Subject Index (4,000 items)
  • Editorial Board
  • Contributors

Powered by Koha