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GPU computing gems [electronic book] / editor, Wen-mei W. Hwu. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Burlington, MA : Elsevier, c2011
Online access:
Availability: No items available.
3ds Max modeling for games [electronic book] : insider's guide to game character, vehicle, and environment modeling / Andrew Gahan. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press/Elsevier, c2011-
Availability: No items available.
Tradigital Blender [electronic book] : a CG animator's guide to applying the classical principles of animation / Roland Hess. by
Material type: Text Text; Format: print available online remote; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier/Focal Press, Focal Press c2011. or Waltham, MA
Online access:
Availability: No items available.
Cinema 4D [electronic book] : the artist's project sourcebook / Kent McQuilkin, Anne Powers. by
Edition: 3rd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press/Elsevier, c2011
Online access:
Availability: No items available.
3D automotive modeling : an insider\'s guide to 3D car modeling and design for games and film / Andrew Gahan. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier/Focal Press, c2011
Other title:
  • Three-dimensional automotive modeling
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 006.693 GAH.
Physically based rendering [electronic book] : from theory to implementation / Matt Pharr, Greg Humphreys. by Series: Morgan Kaufmann series in interactive 3D technology
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: San Francisco, Calif. : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], 2010
Online access:
Availability: No items available.
Game physics [electronic book] / David H. Eberly. by Series: Interactive 3D technology series
Edition: 2nd ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Burlington, MA : Morgan Kaufmann/Elsevier, c2010
Online access:
Availability: No items available.
High dynamic range imaging : acquisition, display, and image-based lighting / Erik Reinhard ... by Series: The Morgan Kaufmann Series in Computer Graphics
Edition: 2. ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Heidelberg [u.a.] : Elsevier Morgan Kaufmann, 2010
Availability: Items available for loan: Moylish Library (1)Location, call number: Main Collection 771 REI .
Game physics / David H. Eberly. by Series: Interactive 3D technology series
Edition: 2nd ed.
Material type: Text Text; Format: print
Publication details: Burlington, MA : Morgan Kaufmann/Elsevier, c2010
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.8 EBE.
Physically based rendering : from theory to implementation / Matt Pharr; Greg Humphreys by Series: The Morgan Kaufmann series in interactive 3D technology
Edition: 2. ed., updated and expanded
Material type: Computer file Computer file; Format: electronic available online remote
Publication details: Amsterdam [u.a.] Elsevier, Morgan Kaufmann 2010
Online access:
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 006.693 PHA.
Digital compositing for film and video / Steve Wright. by Series: Focal Press visual effects and animation series
Edition: 3rd ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction ; Audience: Specialized;
Publication details: Burlington, MA Elsevier/Focal Press, 2010
Availability: Items available for reference: Clonmel Library: Library Use Only (1)Location, call number: Reserve - Library Issue Desk 791.344 WRI .
Compositing visual effects [electronic book] : essentials for the aspiring artist / Steve Wright. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier/Focal Press, c2012
Online access:
Availability: No items available.
The art and science of digital compositing : techniques for visual effects, animation and motion graphics / Ron Brinkmann. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers/Elsevier, c2008
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 778.523 BRI.
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly. by Series: Morgan Kaufmann series in interactive 3D technology
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier Morgan Kaufmann, c2007
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 006.693 EBE, ...
Houdini on the spot : power user tips and techniques / by Craig Zerouni by Series: On the spot
Material type: Computer file Computer file; Format: electronic available online remote
Publication details: Amsterdam [u.a.] Elsevier/Focal Press 2007
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 006.6 ZER.
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