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Game physics engine development [electronic book] : how to build a robust commercial-grade physics engine for your game / Ian Millington. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote festschrift ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers, c2010
Availability: No items available.
Game physics [electronic book] / David H. Eberly. by Series: Interactive 3D technology series
Edition: 2nd ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Burlington, MA : Morgan Kaufmann/Elsevier, c2010
Online access:
Availability: No items available.
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