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Tradigital 3ds Max [electronic book] : a CG animator's guide to applying the classic principles of animation / Richard Lapidus. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press, c2012
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Availability: No items available.
Animated realism [electronic book] : a behind the scenes look at the animated documentary genre / by Judith Kriger. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Oxford : Focal, 2012
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Availability: No items available.
3D motion graphics for 2D artists [electronic book] : conquering the 3rd dimension / Bill Byrne. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press, c2012
Online access:
Availability: No items available.
Understanding motion capture for computer animation [electronic book] / Alberto Menache. by
Edition: 2nd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Burlington, MA : Morgan kaufmann, c2011
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Rotoscoping [electronic book] : techniques and tools for the aspiring artist / Benjamin Bratt. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Burlington, MA : Focal Press, c2011
Availability: No items available.
Real-world Flash game development [electronic book] : how to follow best practices and keep your sanity / Christopher Griffith. by
Edition: 2nd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Burlington, MA : Focal Press, 2011
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Creative character design [electronic book] / Bryan Tillman. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Burlington, MA : Focal Press, c2011
Availability: No items available.
3ds Max modeling for games [electronic book] : insider's guide to game character, vehicle, and environment modeling / Andrew Gahan. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press/Elsevier, c2011-
Availability: No items available.
Tradigital Blender [electronic book] : a CG animator's guide to applying the classical principles of animation / Roland Hess. by
Material type: Text Text; Format: print available online remote; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier/Focal Press, Focal Press c2011. or Waltham, MA
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Cinema 4D [electronic book] : the artist's project sourcebook / Kent McQuilkin, Anne Powers. by
Edition: 3rd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press/Elsevier, c2011
Online access:
Availability: No items available.
Character animation fundamentals [electronic book] : developing skills for 2D and 3D character animation / by Steve Roberts. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Oxford : Focal, 2011
Online access:
Availability: No items available.
Tradigital Maya [electronic book] : a CG animator's guide to applying the classic principles of animation / Lee Montgomery. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press, 2011
Online access:
Availability: No items available.
3ds max modeling for games. Volume II, Insider's guide to stylized modeling [electronic book] / by Andrew Gahan. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Oxford : Focal, 2011
Online access:
Availability: No items available.
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