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Creating games with Unity and Maya [electronic book] : creating games with Unity and Maya : how to develop fun and marketable 3D games / Adam Watkins. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Burlington, MA : Elsevier, 2012
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Availability: No items available.
Maya Python for games and film [electronic book] : a complete reference for the Maya Python and the Maya Python API / Adam Mechtley, Ryan Trowbridge. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Amsterdam ; Boston : M. Kaufmann, c2012
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Availability: No items available.
3D game textures [electronic book] : create professioal game art using Photoshop / Luke Ahearn. by
Edition: 3rd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press, c2012
Online access:
Availability: No items available.
Holistic game development with Unity [electronic book] : an all-in-one guide to implementing game mechanics, art, design, and programming / Penny de Byl. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press, c2012
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Xbox 360 Forensics [electronic book] : A Digital Forensics Guide to Examining Artifacts / by Steven Bolt by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Syngress Media Inc 2011
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Availability: No items available.
Real-world Flash game development [electronic book] : how to follow best practices and keep your sanity / Christopher Griffith. by
Edition: 2nd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Burlington, MA : Focal Press, 2011
Online access:
Availability: No items available.
3ds Max modeling for games [electronic book] : insider's guide to game character, vehicle, and environment modeling / Andrew Gahan. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Waltham, MA : Focal Press/Elsevier, c2011-
Availability: No items available.
3ds max modeling for games. Volume II, Insider's guide to stylized modeling [electronic book] / by Andrew Gahan. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Oxford : Focal, 2011
Online access:
Availability: No items available.
Game physics engine development [electronic book] : how to build a robust commercial-grade physics engine for your game / Ian Millington. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote festschrift ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers, c2010
Availability: No items available.
Game physics [electronic book] / David H. Eberly. by Series: Interactive 3D technology series
Edition: 2nd ed.
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publication details: Burlington, MA : Morgan Kaufmann/Elsevier, c2010
Online access:
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