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Syndetics cover image
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Video game designer / by Stephanie Watson.

By: Material type: TextTextSeries: Cutting edge careersPublication details: San Diego, CA : ReferencePoint Press, 2018.Description: pages cmISBN:
  • 9781682821848
  • (hardback)
  • 1682821846
  • (hardback)
Subject(s): DDC classification:
  • 794.8 WAT
Contents:
What does a video game designer do? -- How do you become a video game designer? -- What skills and personal qualities matter -- What is it like to work as a video game designer? -- Advancement and other job opportunities -- What does the future hold for video game designers?
Holdings
Item type Current library Call number Status Date due Barcode
Standard Loan Clonmel Library Main Collection 794.8 WAT (Browse shelf(Opens below)) Available 39002100631135

Enhanced descriptions from Syndetics:

The popularity of video games has exploded in recent years, and new technologies like virtual reality have transformed gaming into a multi-billion dollar industry, creating numerous career opportunities. This book provides and overview the video game designer career path, including the salaries, job prospects, and viewpoints of industry leaders.

What does a video game designer do? -- How do you become a video game designer? -- What skills and personal qualities matter -- What is it like to work as a video game designer? -- Advancement and other job opportunities -- What does the future hold for video game designers?

Grades 9 to 12.

Table of contents provided by Syndetics

  • Video Game Designer at a Glance (p. 6)
  • Introduction: Life as a Video Game Designer (p. 7)
  • Chapter 1 What Does a Video Game Designer Do? (p. 11)
  • Chapter 2 How Do You Become a Video Game Designer? (p. 18)
  • Chapter 3 What Skills and Personal Qualities Matter Most-and Why? (p. 24)
  • Chapter 4 What Is It Like to Work as a Video Game Designer? (p. 31)
  • Chapter 5 Advancement and Other Job Opportunities (p. 37)
  • Chapter 6 What Does the Future Hold for Video Game Designers? (p. 43)
  • Chapter 7 Interview with a Video Game Designer (p. 50)
  • Source Notes (p. 53)
  • Find Out More (p. 56)
  • Index (p. 58)
  • Picture Credits (p. 61)
  • About the Author (p. 62)

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