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Maya Python for games and film [electronic book] : a complete reference for the Maya Python and the Maya Python API / Adam Mechtley, Ryan Trowbridge. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Amsterdam ; Boston : M. Kaufmann, c2012
Online access:
Availability: No items available.
3D automotive modeling : an insider\'s guide to 3D car modeling and design for games and film / Andrew Gahan. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier/Focal Press, c2011
Other title:
  • Three-dimensional automotive modeling
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 006.693 GAH.
Game physics engine development [electronic book] : how to build a robust commercial-grade physics engine for your game / Ian Millington. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote festschrift ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers, c2010
Availability: No items available.
Game physics engine development : how to build a robust commercial-grade physics engine for your game / Ian Millington. by
Edition: 2nd ed.
Material type: Text Text; Format: print
Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers, c2010
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 794.81526 MIL, ...
Game feel : a game designer's guide to virtual sensation / Steve Swink. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers/Elsevier, c2009
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.815 SWI.
Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Burlington, Mass. ; Oxford : Morgan Kaufmann ; Imprint of Elsevier Science, c2008
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.8151 VAN.
Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton ; with Christopher Swain and Steven S. Hoffman. by
Edition: 2nd ed.
Material type: Text Text; Format: print
Publication details: Amsterdam ; Boston : Elsevier Morgan Kaufmann, c2008
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 794.81526 FUL, ...
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly. by Series: Morgan Kaufmann series in interactive 3D technology
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier Morgan Kaufmann, c2007
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 006.693 EBE, ...
Real-time collision detection / Christer Ericson. by Series: Morgan Kaufmann series in interactive 3D technology
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; London : Elsevier, c2005
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 794.815 ERI, ...
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