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Maya Python for games and film [electronic book] : a complete reference for the Maya Python and the Maya Python API / Adam Mechtley, Ryan Trowbridge. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Amsterdam ; Boston : M. Kaufmann, c2012
Online access:
Availability: No items available.
3D automotive modeling : an insider\'s guide to 3D car modeling and design for games and film / Andrew Gahan. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier/Focal Press, c2011
Other title:
  • Three-dimensional automotive modeling
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 006.693 GAH.
Game physics engine development [electronic book] : how to build a robust commercial-grade physics engine for your game / Ian Millington. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote festschrift ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers, c2010
Availability: No items available.
Game physics engine development : how to build a robust commercial-grade physics engine for your game / Ian Millington. by
Edition: 2nd ed.
Material type: Text Text; Format: print
Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers, c2010
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 794.81526 MIL, ...
Introduction to game development / edited by Steve Rabin. by Series: Game development series (Charles River Media (Firm))
Edition: 2nd ed.
Material type: Text Text; Format: print
Publication details: Boston, MA : Course Technology Cengage Learning, c2010
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.81526 RAB.
Going to war : creating computer wargames / Jason Darby. by
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology, PTR/CRM, c2009
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 004.7 DAR, ...
David Perry on game design : a brainstorming toolbox / David Perry and Rusel DeMaria. by
Material type: Text Text; Format: print
Publication details: Boston : Charles River Media, c2009
Other title:
  • Game design
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 794.81536 PER, ...
Game coding complete / Mike MrMike McShaffry et al. by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Charles River Media, c2009
Availability: Items available for loan: Thurles Library (5)Location, call number: Main Collection 794.8 MCS, ...
Game feel : a game designer's guide to virtual sensation / Steve Swink. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers/Elsevier, c2009
Availability: Items available for loan: Clonmel Library (1)Location, call number: Main Collection 794.815 SWI.
Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Burlington, Mass. ; Oxford : Morgan Kaufmann ; Imprint of Elsevier Science, c2008
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.8151 VAN.
Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton ; with Christopher Swain and Steven S. Hoffman. by
Edition: 2nd ed.
Material type: Text Text; Format: print
Publication details: Amsterdam ; Boston : Elsevier Morgan Kaufmann, c2008
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 794.81526 FUL, ...
C++ for game programmers / Michael J. Dickheiser. by Series: Game development series (Charles River Media (Firm))
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, c2007
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 005.133 DIC, ...
C++ for game programmers / Michael J. Dickheiser. by Series: Game development series (Charles River Media (Firm))
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass. : Course Technology PTR, c2007
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 005.133 DIC.
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly. by Series: Morgan Kaufmann series in interactive 3D technology
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier Morgan Kaufmann, c2007
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 006.693 EBE, ...
Game engine toolset development / Graham Wihlidal. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2006
Availability: Items available for loan: Thurles Library (1)Location, call number: Main Collection 794.8 WIH.
Game programming in C++ : Start to finish / Erik Yuzwa. by
Material type: Text Text; Format: print
Publication details: Boston, MA : Charles River Media, c2006
Availability: Items available for loan: Thurles Library (2)Location, call number: Main Collection 005.133 YUZ, ...
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